Building Upgrade Effectġ4) There is an initial population in cities and fortresses. ![]() What is a 20-man infantry unit? Now there will initially be 80.Ĩ) Carried out colorization, the colors of the game became more saturatedĩ) Added real historical vassal oaths between factions of the early period.ġ0) Added real historical vassal oaths between high medieval factions.ġ1) Added real historical vassal oaths between late medieval factions.ġ2) Changed the initial buildings in major cities.Īdded buildings to some cities that were originally historically rich and do not need to be built from scratchġ3) Some buildings are built on the site of the previous one. Now each skill point will not grow from 1000 books, but starting from 350 and further grow for character development.ħ) The size of the units has been increased and is closer to the medieval ones. You can make a state engaged only in trade, only campaigns or a pious state.Ħ) The agent training system has been changed. Due to the fact that a well-developed city has a high level of population satisfaction\ĥ) You can contain the maximum number of any feudal lords. conditioned by historyĤ) Added more bonuses to buildings. conditioned by historyģ) Added countries during the Late Middle Ages (64 political formations). ![]() conditioned by historyĢ) Added countries during the High Middle Ages (60 political entities). Just download and play! Available in English!ġ) Added countries in the early period of the Middle Ages (60 political entities). This add-on as stand alone - includes all 3 epochs of the Middle Ages with a different start, but a different number of powers and vassalage in accordance with the historical aspect. Knights of honor - History Add - on This mod is an amalgamation of many changes to Knights of Honor.
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